Sunday, August 24, 2014

Made the creepy fetus guy from Silent Hill's PT demo. You can check it out here:

Monday, August 11, 2014

Minecraft Map to .OBJ model for 3d printing!

 I checked out Deviant Art today and oofiloo posted a short tutorial on how to get a segment of your minecrat world out as an obj file. LINK

 Above is an old Vanilla Minecraft Map I used to play a lot and figured it would be a good candidate to try this out on. The smoothing groups/normals make everything look really chubby but they are still just flat cubes.

If you are interested in seeing your minecraft world in 3d or get it printed out check out Mineways. The program is free and takes under a minute to figure out. It directs to your Vanilla minecraft folder by default.

I tried this on a modded minecraft world and it still worked but with a few problems. I am guessing it is a block id issue since my foliage from BiomesOPlenty mod all turned into bedrock in the render. Still pretty cool tho. :)

I tried another map with microblocks in it and they too all turned into blocks of bedrock... so that didn't work so much.

Sunday, June 29, 2014

So My (E:) Drive Died

I lost all of my progress on my pokemon transfer quest and I will have to start over. Back to Pokemon Red!... ;_;

Friday, March 28, 2014

The Great Pokemon Rom Migration of our time! Gen 1 to Gen 2 to Gen 3 to Gen 4 to Gen 5

So recently I have been playing loads of Pokemon on Roms and the big motivator has been Twitch Plays Pokemon and the desire to transfer my Mons from the very first games to the more recent.

Currently there is no legit emulator for 3DS so that means No Pokemon X & Y. Keep an eye on the emulation forums and don't believe the Google search hype. Currently March 2014 there is no working 3DS emulator.

There are many guides out there for this but this one is mine with my personal experience with migrating pokemon from game to game. I know this guide will work 100% if you use the games I have and do exactly as I do. I will update this as I find out easier ways to do things and when I know 100% that a certain method works.

A little background first... Pokemon Generations and their Games. You can look at the wiki but it can get a bit confusing.

Family tree image I found using google:

Gen 1:
Gen 2:
Gen 3:
Ruby/Sapphire/Emerald & Fire Red/ Leaf Green
Gen 4:
Pearl/Diamond/Platinum & Heart Gold/Soul Silver
Gen 5:
Black/White & Black 2/ White 2
Gen 6:

Where do I find pokemon Roms?  Just Google it.

The Great Migration Guide: 

If a link is dead for a transfer tool check Pokemon tool updates:
and if you still can't find it let me know.

I don't feel like writing in a ton of hand holding in this guide but if you are stuck let me know and I will update if necessary.

Before making any changes to your pokemon save files aka "battery file" (.sav) make sure you make a back up. I always have a back up file and sometimes back up/ back ups when testing tools.

Gen 1 to Gen 2
I played Red/Blue and Crystal with the VisualBoyAdvance emulator
Download pikasav:
Download Pokemon Time Machine by Metropolis:
Metropolis is sitting in a forum thread so you may have to dig a little bit.

  • Open Gen 1 save in pikasav
  • Export all pokemon you want to use in Gen2 as .pkm files
  • Open each .pkm file one at a time in Metropolis
  • Convert pokemon to Gen2
  • Save pokemon (no new file here just hit save and the .pkm will be updated)
  • Open Gen2 game in pikasav and drop .pkm files one at a time into the pc boxes.
  • Save file and you are done! 

Keep in mind:
Metropolis' tool has been updated recently with bug fixes but I have yet to test it. The version I used would corrupt the game save if I edited the .sav file and not just the .pkm files. This is why I hop between pikasav and Metropolis' tool.

Gen 1 & 2 to Gen 3
I played Red/Blue/Crystal and Emerald with the VisualBoyAdvance emulator
Download pikasav:
Download Pokemon Time Machine by Metropolis:
Metropolis is sitting in a forum thread so you may have to dig a little bit.
Download A-Save by KazoWAR:

  • Open Gen 1 or 2 save in pikasav
  • Export all pokemon you want to use in Gen 3 as .pkm files
  • Open each .pkm file one at a time in Metropolis
  • Convert pokemon to Gen3
  • Save pokemon (no new file here just hit save and the .pkm will be updated)
  • Open A-Save and open Gen3 game.(Correct Save format required Flash128)
  • Open boxes and right click/import .pkm files one at a time
  • Save file and you are done!

Keep in mind:
Emerald by default will not save out correctly with VisualBoyAdvance to edit with A-Save. Also to just play it normally with VBA you need to make some changes to your settings.
Under Options/Emulator check:
Real Time Clock
Save Type>
       Flash 128K
Image of my settings in VBA:

Gen 3 to Gen 4 Via Pal Park
I played Emerald and Platinum with the VisualBoyAdvance emulator and the DeSmuMe emulator
Just to be clear:
One does not simply transfer from Gen 3 to Gen 4 via Pal Park
For starters you need to beat your Gen 4 game. All Gyms, Elite 4, and get the National Pokedex for at least Seeing all pokemon in the game. This means you need to do a lot before Pal Park becomes available. 

Ok so... DeSmuMe has a GBA slot for your Gen 3 rom...

  • So there are a lot of issues with getting DeSmuMe to do this correctly.
  • For starters the new version of DeSmuMe 0.9.10 will not work so you need to use the older version: 0.9.7
  • The Gen 3 .sav file needs to be saved out as Flash 128 in VBALINK 1.7.2(just like VBA just slightly different)
  • Export a battery file (.sav) from VBALINK 1.7.2
  • Ok using the correct programs and settings...
  • You can't transfer pokemon that know HM moves so delete the moves.
  • In Emerald the move deleter is in Lilycove City, east of the Pokemart.
  • You can only transfer 6 pokemon a day to pal park so changing your computer time/day is a must. 
  • You can't transfer pokemon that are currently in your party in Gen 3 so get them in the boxes.
  • Process for Transfer:
  • Place the gen3.gba and gen3.sav file in the roms folder of the Old DeSmuMe from VBALINK 1.7.2.
  • (*_*) Open old desmume and open your gen 4 game.
  • In the menu go to Emulation -> GBA slot
  • Change it to Guitar Grip, this will reset the game
  • Now change it to GBA game and select your gen3.gba in the old desmume roms folder.
  • This will reset the game again.
  • If everything was done correctly you will now be able to migrate 6 pokemon over via the main menu
  • Good ol' "Save Failed" can still happen for what seems like no reason anyways.. No worries! just resave and export from vbalink and try try again. Check your versions and make sure you are exporting your save correctly.
  • Pal park is stupid easy... just walk around till your pokemon spawns, might need to surf, and throw a ball.. done
  • Transfer new pokemons to box via guy working there.
  • Save game and close desmume
  • Change your date to the following day on your computer and repeat the process starting at (*_*)
  • Good ol' "Save Failed" can still happen for what seems like no reason anyways.. No worries! just resave and export from vbalink and try try again,
  • Once you have a stable save for Gen 4 transfer it stays stable. 

Keep in mind:
When Save Failed happens the game will tell you upon opening next time that the save was corrupt and that it reverted to an earlier version. No worries! it just recognized that the save failed and it's cool.

More Updates on the way!
This is where I currently am in my games. I plan on playing Soul Silver next and then moving to Gen 5 Black and White.
Tools for migrating Gen 4/5 I have not used yet:

Thursday, February 20, 2014

I created The Almighty Helix Fossil!

The Almighty Helix Fossil
3D Print!

Get your own at:

Wednesday, July 10, 2013

Prop Hunt

Prop Hunt on Garry's Mod and also on Team Fortress 2 is fun as hell! It is pretty much hide and seek within the source engine and it is awesome.

Here is a video of this in action:

Monday, June 17, 2013

Made a portfolio blog to post my past and future work

Here it is!


My current plan:

Also I have been playing a ton of "State of Decay" on xbox 360. I am not a big console fan but this game is a lot of fun. But there are a few big design issues that bug me in the game! The controls feel a bit wonky and the inventory system is kind of a mess... But this could be bias since I am mostly a PC guy. The one thing about this game I wish I could change is the constant feeling of being rushed.

I really enjoyed Dead Rising 2 but the game design of being "on the clock" is a bit nerve racking. If you are going to give me a sandbox game let me take my time in the sandbox. The hard locked control on my play time makes my experience feel like school recess instead of just recess. State of Decay holds a similar problem but with an added Tamagotchi feel with the survivors that you save.

Here is an example: If I don't save Lea from zombies at this random house in a certain block of time she dies... ok I will save her. Lea is now part of my needy team of survivors. I leave my base after dropping her off and Bam! I get a notification "Lea is angry -15 to morale"... well fuck! ok So I go back to base and go on a scavenge mission with Lea to talk things out. We get back to base and she is doing much better now. I leave base and scavenge at what is now hard mode, night time, and get my ass kicked from just one too many zombies because I, my character, was tired. On the way back to base to swap out characters for someone that isn't fucked I get a notification that Lea is in a tight spot with zombies and needs and escort back to base... D: fffffff Also! don't take too long because if you do she will die. Rinse repeat with everyone you save in this game.

I am actually ok with this spinning plates business as long as it wasn't so many plates and on a timer. If I am going to juggle a ton of shit don't put me on a stopwatch or at least give me a breather here and there.

Other than the feeling of being rushed I am really enjoying SoD. :D

After playing the game for quite sometime I figured out a ton more stuff that makes everything way easier to manage. Also after a big update the game makes your companions a bit more competent. Design wise the game could use more conveyance about some of it's basic features like the reason for outposts and the importance of upgrades. I am not a big fan of a ton of hand holding but it seems like this game could have used a little bit more.