Also I have been playing a ton of "State of Decay" on xbox 360. I am not a big console fan but this game is a lot of fun. But there are a few big design issues that bug me in the game! The controls feel a bit wonky and the inventory system is kind of a mess... But this could be bias since I am mostly a PC guy. The one thing about this game I wish I could change is the constant feeling of being rushed.
I really enjoyed Dead Rising 2 but the game design of being "on the clock" is a bit nerve racking. If you are going to give me a sandbox game let me take my time in the sandbox. The hard locked control on my play time makes my experience feel like school recess instead of just recess. State of Decay holds a similar problem but with an added Tamagotchi feel with the survivors that you save.
Here is an example: If I don't save Lea from zombies at this random house in a certain block of time she dies... ok I will save her. Lea is now part of my needy team of survivors. I leave my base after dropping her off and Bam! I get a notification "Lea is angry -15 to morale"... well fuck! ok So I go back to base and go on a scavenge mission with Lea to talk things out. We get back to base and she is doing much better now. I leave base and scavenge at what is now hard mode, night time, and get my ass kicked from just one too many zombies because I, my character, was tired. On the way back to base to swap out characters for someone that isn't fucked I get a notification that Lea is in a tight spot with zombies and needs and escort back to base... D: fffffff Also! don't take too long because if you do she will die. Rinse repeat with everyone you save in this game.
I am actually ok with this spinning plates business as long as it wasn't so many plates and on a timer. If I am going to juggle a ton of shit don't put me on a stopwatch or at least give me a breather here and there.
Other than the feeling of being rushed I am really enjoying SoD. :D
After playing the game for quite sometime I figured out a ton more stuff that makes everything way easier to manage. Also after a big update the game makes your companions a bit more competent. Design wise the game could use more conveyance about some of it's basic features like the reason for outposts and the importance of upgrades. I am not a big fan of a ton of hand holding but it seems like this game could have used a little bit more.
So some of my friends are running an indiegogo campaign right now for the Portable Flipping Table. You should check it out it is fucking awesome. :D I threw down some moneys for it and I hope you do too.
I am currently working at Nerd Kingdom as the Art director... so I am pretty busy here trying to make a game. I hope to jump back into the modding scene soon! I really miss fucking around with different games and engines and the steam workshop is always giving me fun ideas. Uh ya sssooo blog post... over?
o and here is me:
Wish I had a house so I could keep this corgi. Apartment life just wont cut it for this little girl. :(
My letter to Steam(Valve) regarding their new subscriber agreement I was forced to accept to play my games. Not to be all hipster about it but I read the new SA and flipped out before kotaku was able to call them hitler.
"I don't like the games that I OWN being held hostage until I agree to a policy I don't actually agree with. I have always loved the service steam provides and I have promoted this service to my friends and have turned people who pirate games into paying customers. I am very disappointed with this decision to force me to never join a class action lawsuit against this service.
It sounds crazy since I love steam and would never think to join a large scale suit against Valve but what if such a suit is valid one day? I thought I owned the games that I buy from this service but today you guys made it very clear that I don't. A class action lawsuit to keep steam from keeping me from something I OWN would actually be something I would get behind.
So by making me sign something that says I can never sue Valve is now making me want to sue Valve to keep what is mine, mine.
I am a game developer working in Dallas, Texas and I know Valve is very popular for thinking smart and doing what is good for their company and the industry. My company and many others look up to Valve as a shining example of what we hope one day to become. Valve, being THE leader in digital distribution, should take the high road and remove this NO SUE business. Also you guys need to make it clear that the games customers buy are owned by the customers because the lines are very blurry and it's pissing a lot of people off.
Valve is not just some corporation it is ROLE MODEL for the entire video games industry being it business and culture. Valve is better than this."
I hope they come to their senses soon because this is bullshit.
Figured I would post this here :D. I took a 3d model of a nude female and using Binvox I was able to recreate this model in minecraft! I kinda want to make an entire scene with a bunch of giant people.. still not sure... this chick took me about a week to make.
I am also still playing erepublik the game seems a little dry now but the ritual of opening up that site once a day to preform a few actions is helping me with my internet discipline. Feels good man :D
Also got my deviant art watch back down to 0... whew! that took a while but I feel super inspired now.
Along side many of my other games I have pick up eRepublik for the second time. I first found it back in 2009 when I was looking for a world domination game of some sort like RISK. I didn't get too into it back then and I soon lost interest for other games n stuffs.
About a month ago I checked back into eRepublik to see if anything had changed. To my surprise the game was still going and was going strong. And after a little bit of reading on the long line up of improvements in just how the game is played... I was back it to it. :P
I love to read about politics and while eRepublik is just a game it sometimes hits real world policies hard and the user base has a very silly assortment of fictional political heads that kick ass.
The game is basically a clicking time based game but it has so much more depth to it that other clicking time based game (facebook games) don't have. This time playing I joined the army through proper channels via forums n stuff and because of this higher level players in the military helped me develop my character faster so I could be a heavier hitter in a war. So it's pretty much a guild with a lot of cool people. You can have an ingame "newspaper" that is pretty much a blog and you can run for political office or even start your own revolution. You could create a new unheard of political party or military group. This game has a lot to it since its so text based.
If you jump into eRepublik and don't want to reach for the top, you are not going to have any fun. The game really is a matter of go big or go home. Players that play this solo and don't get involved will find themselves confused as to why the country they are apart of is doing the things that they do and will eventually quit. Players that get involved and have fun throwing around silly political views and crazy demands of other countries will find themselves having a lot of fun really fast.
Like most free clicking time based games there is an advantage to people who pay REAL cash for in-game garbage and perks to players that get people to sign up for eRepublik. Having a multi-level marketing approach to these games is smart for small developers that are interested in getting more and more players into their game. The game is free and the only thing keeping the game going are the people that pay for the ingame garbage... So for them, the more people that sign up the better and the more likely someone new will start buying their ingame stuff.
If you become part of the community you are way less likely to ever be tempted by the ingame store because the community will provide for you most the way. :D
I really enjoy playing this game and if you ever want to try it out I can help you get your feet on the ground.